Abilities

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My apologies for the hasty writing, Shaper.
— Meemo

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Abilities are a secondary source of damage, but can also support players in many ways, including on-demand enemy crowd control and displacement, cover and leaping movements.

These have a chance to be awarded when completing Combat Rooms, Optional Challenges and some Minor Opportunities.

Players have one Ability slot, that cannot be directly selected, but activated directly through the default key 'e'.

Non equipped abilities can be Recycled to earn Credits or have their Mods transferred if the Mod Transfer talent has been decoded.


Gear Variation

Ability Level

Abilities have their base damage increased based on their level. Their level is indicated on the upper right corner of the ability card, a roman numeral inside an hexagon.

Abilities will be spawned with higher levels depending on how further the player progresses, the more Towers the player liberate, the weapons will be of higher level.

Players can also level their abilities by visiting Huck and Hauly after having decoded the Enhanced Emporium talent.

Ability Rarity

Main article: Gear Modifiers

Abilities have their rarity graded. It does not affect the base stat of the ability, but it indicates the rarity of the Mod installed on the ability.

Note that this modifier is directly attached to the ability, and will not be on the Player's inventory, unless the gear is destroyed via the Mod Extractor.


Ability List

List of abilities
Ability Description Stats
Ability Stun Grenade.png
Stun Grenade
Description: A concussive grenade that damages and Stuns foes. Cld: 12
Rad: 5
Ability Thermite Clusterbombs.png
Thermite Clusterbombs
Description: A handful of micro grenades that inflicts Pyro. Cld: 12
Stk: 4
Rad: 5.5
Ability Pulse Grenade.png
Pulse Grenade
Description: A grenade that repeatedly inflicts Shock. Cld: 12
Stk: 2x4
Rad: 6
Ability Bouncy Vibrobomb.png
Bouncy Vibrobomb
Description: A grenade that bounces between foes and inflicts Vibro with each hit. Cld: 12
Stk: 4
Rad: 3.5
Ability Sonic Boom.png
Sonic Boom
Description: A repeating explosion that inflicts Vibro on foes. Cld: 18
Stk: 3
Rad: 4
Ability Electro Field.png
Electro Field
Description: Creates a pylon that damages and inflicts Shock on foes around it. Cld: 18
Stk: 2/s
Dur: 8
Ability Clutch.png
Clutch
Description: Creates vacuum that pulls foes to its center and inflicts Immobilize. Cld: 18
Rad: 10
Ability Bulwark.png
Bulwark
Description: Creates a pillar that damages, Knockbacks foes and provides cover. Cld: 18
Rad: 8
Dur: 8
Ability Plasma Blast.png
Plasma Blast
Description: Sets the ground ablaze, periodically inflicting Pyro on foes inside the zone. Cld: 18
Dur: 11
Ability Leap Slam.png
Leap Slam
Description: Creates a shockwave that Knockbacks and inflicts Kinetic damage. Cld: 12
Ability Shock Breaker.png
Shock Breaker
Description: Projects a wave of energy that inflicts Shock to all foes it touches. Cld: 12
Stk: 5
Ability Echo Waves.png
Echo Waves
Description: Projects multiple waves of energy that inflict Vibro and Reflect off surfaces. Cld: 12
Stk: 3
Ability Mirrorshot Turret.png
Mirrorshot Turret
Description: A turret that fires Kinetic beams that Pierce enemies and Reflect off surfaces. Cld: 22
ROF: 1.75
Dur: 10
Ability Sunflare Turret.png
Sunflare Turret
Description: A turret that continuously spreads Pyro bombs around it. Cld: 22
ROF: 1.5
Dur: 12
Ability Gyrovolt Turret.png
Gyrovolt Turret
Description: A turret that shoots a cloud of homing Shock Orbs that explode on impact. Cld: 22
ROF: 1
Dur: 12
Ability Scatterblast Turret.png
Scatterblast Turret
Description: A turret that fires Vibro bullets which Chain between foes. Cld: 22
ROF: 24
Dur: 12
Ability Thundersnap.png
Thundersnap
Description: Deals Shock damage to foes in front of you and causes them to flinch. Cld: 10
Stk: 2
Ability Nanite Swarm.png
Nanite Swarm
Description: Repeatedly inflicts Pyro on target foe. If the target dies, the swarm transfers to the nearest foe, refreshing its duration. Cld: 20
Stk: 2
Dur: 6
Ability Sync Wave.png
Sync Wave
Description: Projects a wave of Vibro energy that Immobilizes foes. After a short delay, the wave implodes and pulls foes towards its center line. Cld: 18
Stk: 4