Abilities
My apologies for the hasty writing, Shaper.
— Meemo
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Abilities are a secondary source of damage, but can also support players in many ways, including on-demand enemy crowd control and displacement, cover and leaping movements.
These have a chance to be awarded when completing Combat Rooms, Optional Challenges and some Minor Opportunities.
Players have one Ability slot, that cannot be directly selected, but activated directly through the default key 'e'.
Non equipped abilities can be Recycled to earn Credits or have their Mods transferred if the Mod Transfer talent has been decoded.
Gear Variation
Ability Level
Abilities have their base damage increased based on their level. Their level is indicated on the upper right corner of the ability card, a roman numeral inside an hexagon.
Abilities will be spawned with higher levels depending on how further the player progresses, the more Towers the player liberate, the weapons will be of higher level.
Players can also level their abilities by visiting Huck and Hauly after having decoded the Enhanced Emporium talent.
Ability Rarity
Abilities have their rarity graded. It does not affect the base stat of the ability, but it indicates the rarity of the Mod installed on the ability.
Note that this modifier is directly attached to the ability, and will not be on the Player's inventory, unless the gear is destroyed via the Mod Extractor.
Ability List
| Ability | Description | Stats |
|---|---|---|
Stun Grenade |
Description: A concussive grenade that damages and Stuns foes. | Cld: 12 Rad: 5 |
Thermite Clusterbombs |
Description: A handful of micro grenades that inflicts Pyro. | Cld: 12 Stk: 4 Rad: 5.5 |
Pulse Grenade |
Description: A grenade that repeatedly inflicts Shock. | Cld: 12 Stk: 2x4 Rad: 6 |
Bouncy Vibrobomb |
Description: A grenade that bounces between foes and inflicts Vibro with each hit. | Cld: 12 Stk: 4 Rad: 3.5 |
Sonic Boom |
Description: A repeating explosion that inflicts Vibro on foes. | Cld: 18 Stk: 3 Rad: 4 |
Electro Field |
Description: Creates a pylon that damages and inflicts Shock on foes around it. | Cld: 18 Stk: 2/s Dur: 8 |
Clutch |
Description: Creates vacuum that pulls foes to its center and inflicts Immobilize. | Cld: 18 Rad: 10 |
Bulwark |
Description: Creates a pillar that damages, Knockbacks foes and provides cover. | Cld: 18 Rad: 8 Dur: 8 |
Plasma Blast |
Description: Sets the ground ablaze, periodically inflicting Pyro on foes inside the zone. | Cld: 18 Dur: 11 |
Leap Slam |
Description: Creates a shockwave that Knockbacks and inflicts Kinetic damage. | Cld: 12 |
Shock Breaker |
Description: Projects a wave of energy that inflicts Shock to all foes it touches. | Cld: 12 Stk: 5 |
Echo Waves |
Description: Projects multiple waves of energy that inflict Vibro and Reflect off surfaces. | Cld: 12 Stk: 3 |
Mirrorshot Turret |
Description: A turret that fires Kinetic beams that Pierce enemies and Reflect off surfaces. | Cld: 22 ROF: 1.75 Dur: 10 |
Sunflare Turret |
Description: A turret that continuously spreads Pyro bombs around it. | Cld: 22 ROF: 1.5 Dur: 12 |
Gyrovolt Turret |
Description: A turret that shoots a cloud of homing Shock Orbs that explode on impact. | Cld: 22 ROF: 1 Dur: 12 |
Scatterblast Turret |
Description: A turret that fires Vibro bullets which Chain between foes. | Cld: 22 ROF: 24 Dur: 12 |
Thundersnap |
Description: Deals Shock damage to foes in front of you and causes them to flinch. | Cld: 10 Stk: 2 |
Nanite Swarm |
Description: Repeatedly inflicts Pyro on target foe. If the target dies, the swarm transfers to the nearest foe, refreshing its duration. | Cld: 20 Stk: 2 Dur: 6 |
Sync Wave |
Description: Projects a wave of Vibro energy that Immobilizes foes. After a short delay, the wave implodes and pulls foes towards its center line. | Cld: 18 Stk: 4 |