Gear Modifiers

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Use the Mod Extractor to extract useful modifiers from unwanted gear items into your inventory.

The unwanted gear item is destroyed in the process.

Modifiers in your inventory affect the gear in the slot they are in.

List of Weapon modifiers
Rarity Description
Common Deals +25% more damage on Burning foes.
Common Deals +25% more damage on Vibrating foes.
Common Deals +25% more damage on Shocked foes.
Common Critical Hits also Pierce through foes.
Common Kills make your projectiles Chain for 5 seconds.
Common Kills create an explosion that inflicts 2 Stacks of Shock.
Common Kill create and explosion that inflicts 2 stacks of Vibro on nearby foes.
Common Projectiles have 50% chance to Reflect on surfaces up to 1 times.
Common Projectiles have a 50% chance to Pierce through up to 1 foes.
Common The last bullet of your magazine also launches a Kinetic grenade.
Common Shots deal +25% more damage after Reflecting off a surface.
Common Shots deal +50% more damage after Piercing foes.
Common The last bullet of your magazine also launches a Kinetic Missile.
Common The last bullet of your magazine also launches a Shock Bubble.
Common The last bullet of your magazine also launches a Pyro Missile.
Common The last bullet of your magazine also launches a Vibro Grenade.
Common Increases Critical Hits chance by +10%.
Common Critical Hits grant 1 Haste, up to a max of 3. Effect has a cooldown.
Common Critical Hits grant 1 Fury, up to a max of 3. Effect has a cooldown.
Common Critical Hits grant 1 Surge, up to a max of 3. Effect has a cooldown.
Common Critical Hits grant 1 Rapidfire, up to a max of 3. Effect has a cooldown.
Common After a kill, this Weapon gets Multishot 1 for 5 seconds.
Common The last bullet of your magazine gains Multishot 1.
Common Your shots occasionally also launch a Homing Kinetic Dart.
Uncommon Deals +50% more damage on Burning foes.
Uncommon Deals +50% more damage on Vibrating foes.
Uncommon Deals +50% more damage on Shocked foes.
Uncommon Projectiles Reflect on surfaces up to 2 times.
Uncommon Projectiles Pierce through up to 2 foes.
Uncommon Projectiles are Homing.
Uncommon This Weapon's explosions are +25% larger.
Uncommon Projectilers are +35% larger and deal 1.1x more damage.
Uncommon Hits have a chance to Slow foes.
Uncommon Hits have a chance to Stun foes.
Uncommon Critical Hits Chain to a nearby foe.
Uncommon Multishot 1
Uncommon Your shots frequently also launch a Kinetic Missile.
Uncommon The first shot of your magazine deals +50% more damage.
Uncommon The last shot of your magazine deals +50% more damage.
Uncommon The last bullet of your magazine gains an additional +100% Critical Hit damage.
Uncommon Your shots occasionally also launch a Shock Bubble.
Uncommon Your shots occasionally also launch a Vibro Grenade.
Uncommon Your shots occasionally also launch a Pyro Missile.
Uncommon Magazine size is increased by +50% (Rounded down).
Uncommon Increases Critical Hits chance by +25%.
Uncommon The last bullet of your magazine has a 20% chance to refill your magazine.
Uncommon Deals +10% more damage for each 100 Credits you have, up to 200% additional damage.
Uncommon Deals +100% more damage, but each shot costs 5 Credits.
Uncommon Deals 1.25x more damage to Overlords.
Rare Deals +75% more damage on Burning foes.
Rare Deals +75% more damage on Vibrating foes.
Rare Deals +75% more damage on Shocked foes.
Rare Projectiles Chain to 1 nearby foe(s), 2 times.
Rare This Weapon's explosions are +50% larger.
Rare Fires +1 extra shot(s) per burst.
Rare Your shots frequently also launch a Shock Bubble.
Rare Your shots frequently also launch a Vibro Grenade.
Rare Your shots frequently also launch a Pyro Missile.
Rare Magazine size is increased by +100% (rounded down).
Rare Increases Critical Hits chance by +35%.
Rare Multishot 2
Rare Your Precision Hits have a 50% chance of earning you 1 Credits.
Rare Deals 1.5x more damage to Overlords.
List of Ability modifiers
Rarity Description
Common Cooldown speed increased by +10%.
Common Deals +50% more damage on Burning foes.
Common Deals +50% more damage on Vibrating foes.
Common Deals +50% more damage on Shocked foes.
Common Kills recharge 10% of this Ability's cooldown.
Common Grants 2 Haste on use, up to a max of 5.
Common Grants 2 Surge on use, up to a max of 5.
Common Grants 2 Fury on use, up to a max of 5.
Common Grants 2 Rapidfire on use, up to a max of 5.
Common Critical Hits apply +1 additional stacks of your Ability's Energy Type.
Common Your Ability has a 5% chance to inflict Max Stack of its Energy Type.
Common Hits apply 1 stacks of Weak on foes.
Common Hits apply 2 stacks of Slow on foes.
Uncommon Cooldown speed increased by +20%.
Uncommon Deals +75% more damage on Burning foes.
Uncommon Deals +75% more damage on Vibrating foes.
Uncommon Deals +75% more damage on Shocked foes.
Uncommon Increases Critical Hits chance by +15%.
Uncommon This Ability Exposes foes instead of killing them.
Uncommon This Weapon's explosions are +25% larger.
Uncommon Increases the number of Stacks this Ability inflicts by +1.
Uncommon Grenades Chain to 1 nearby foe(s), 1 time.
Uncommon Hits apply 4 stacks of Slow on foes.
Uncommon Hits apply 2 stacks of Weak on foes.
Uncommon Gain 1 Shields per foe hit with your Ability.
Uncommon Critical Hits recharge 10% of this Ability's cooldown.
Uncommon Kills recharge 15% of this Ability's cooldown.
Uncommon On use, recharges your Dash.
Uncommon On use, inflicts 3 stacks of Pyro on nearby foes.
Uncommon On use, inflicts 3 stacks of Vibro on nearby foes.
Uncommon On use, inflicts 3 stacks of Shock on nearby foes.
Uncommon On use, inflicts Knockback on nearby foes.
Uncommon When you use your Ability, refunds your core Ability's cooldown by 25%.
Uncommon Hits Immobilize foes.
Rare This Ability has +1 extra Charge.
Rare Cooldown speed increased by +30%.
Rare Deals +100% more damage on Burning foes.
Rare Deals +100% more damage on Vibrating foes.
Rare Deals +100% more damage on Shocked foes.
Rare Increases Critical Hits chance by +25%.
Rare Weapon's explosions are +50% larger.
Rare Increases the number of Stacks this Ability inflicts by +2.
Rare Critical Hits recharge 20% of this Ability's cooldown.
Rare Kills recharge 20% of this Ability's cooldown.
Rare On use, grants Invulnerable Ability for 1 second. Effect has a cooldown.
Rare Hits Stun foes.