Powers

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Powers are additional abilities players have access to during their runs.

Some Powers are made available while wearing a specific Core, while others are always available after being unlocked.

Powers can also be enhanced, either by wearing Cores, or by acquiring Enhancers.

Acquiring Powers

Main article: Getting Started

Some Powers are acquired through exploration. These are always available after being unlocked, independent from the chosen Core.

These Powers enhance the ability to explore and traverse, but are also very useful for combat.

Basic Powers

Shaper's Punch

Main article: Shapers Punch

Shaper Punch.png Players already start the game with the Shaper's Punch Power unlocked.

Ada will execute a punch with her left arm, causing damage and Knockback on enemies.

If an enemy is Exposed, a Takedown will happen, regenerating Shields and launching the enemy, causing an explosion that can cause further damage to enemies.

Enemies in the Exposed state are pink, and can be Punched to recover shields and cause additional damage.

Dash

Main article: Dash

Dash.png The Dash is the first Power the player unlocks. The ability is available right after completing the first Combat Room of the first Tower challenged, independent from which Tower is selected.

Unlock dash 1.png

The Biome will change, as this is an area not inside the Tower, but a special room made of energy, between the physical space of the rooms.

Unlock dash 2.png

An altar will be available to be interacted, and the Dash Power will be unlocked. A short challenge needs to be traversed in order to continue.

The second gap has a Dash Power Up to allow traversing.

The first Power Up will be available, a Dash Power Up, that can recharge the Dash instantly. This Power Up can now be selected on the Shaper Hacks.

Wall Jump

Main article: Wall jump

Wall Jump.png The Wall Jump is located in the Robotics Hub only, and will require players to have the Adamant Core equipped as the Primary Core.

In order to unlock it, progress to the Upper Tower, where the Bifurcation will be a large room, with a huge Core Enhancer floating above the room.

Unlock Wallride 1.png

The left door will lead to the same type of environment where the Dash was found.

Unlock Wallride 2.png

However, a Core Gate will block the way. It can be interacted and the barrier can be removed by having the Adamant Core Fully Restored and equipped as the Primary Core.

Unlock Wallride 3.png

After interacting with the altar, the Wallride will now be available, allowing Ada to jump off walls and vertical surfaces. The camera will create a small angle when close to a suitable surface, and a counter will be displayed when it is possible to Wallride.

The Wallride allow players to jump up to 3 times from vertical surfaces.

Breaker's Punch

Breaker Punch.png The Breaker's Punch is a permanent enhancement to the Shaper's Punch.

To acquire the upgrade, reach the Upper Tower of the Gravity Garden. On the combat room with a large tree on the middle, there will be an additional door, on the left of the exit door. It is necessary to use the Wallride Power to jump to the platform leading to the additional door.

Unlock Breakers Punch 1.png

After using the Wallride once again to cross the Traversal Room, the Player will reach the area with the altar that will unlock the Breaker's Punch.

Unlock Breakers Punch 2.png

This Power allows the Player to break Cracked Walls. Additionally, Ada's Punch will now inflict Break on enemies.

The Breaker's Punch can be used to explore additional areas.

Core Ability

Each core has their own Core Ability. Picking additional Major Enhancers will increase the effectiveness of these powers.

Outburst

Outburst.png An explosive counter-attack that Reflects incoming projectiles back at foes and triggers all of your Shield Break effects. Charges up by inflicting damage on foes. Explosion radius increases with every charge level.
Source: Equipping Ada Core as the Primary Core.

Overkill

Overkill.png Slows down time and lets you execute Dash Strikes for every Hunter's Marks you have earned. Damage is inflicted after the ability ends. Charges up by hitting foes with your Dash Strike.
Source: Equipping Strike Core as the Primary Core.

Dash Strike

Dash Strike.png Quickly move and attack over a small distance, in the direction of travel. Gain Hunter's Mark for every foe hit by the attack.
Source: Equipping Strike Core as the Primary Core.

Hunter's Mark

Use Dash Strike on foes to gain Hunter's Marks and power up your Overkill.
Source: Equipping Strike Core as the Primary Core.

Air Blades

A projectile that inflicts Knockback and Slows foes.
Source: Equipping Wind Core as the Primary Core.

Falcon Dive

Falcon Dive.png A powerful dive attack that damages and knockbacks foes around the landing point. Charges up by inflicting Knockback on foes. Explosion damage, radius and knockback force increase with every charge level.
Source: Equipping Wind Core as the Primary Core.

Air Blade Punch

Air Blade Punch.pngYour punch attacks launch Air Blades that inflict Knockback.
Source: Equipping Wind Core as the Primary Core.

Windstep

Windstep.png Allows you to jump an additional time.
Source: Equipping Wind Core as the Primary Core.

Volt Orb

Volt Orb.png An orb of electricity that periodically damages nearby foes. Generates charge that enables the Volt Nova attack.
Source: Equipping Volt Core as the Primary Core.

Volt Nova

Volt Nova.png A powerful electrical slam attack that damage foes around you. Can be activated by charging up your punch once your Volt Orbs have generated sufficient charge.
Source: Equipping Volt Core as the Primary Core.

Enhanced Powers

Some powers can be changed or enhanced with specific Major and Minor Enhancers.

Reflective Punches

Reflective Punches.png Inflicts Knockback and Reflects projectiles back at foes.
Source: Major Core Enhancer while the Adamant Core is the Primary Core.

Static Field

Static Field.png Your Outburst now stays in place. Its duration increases with each charge level.
Source: Major Core Enhancer while the Adamant Core is the Primary Core.

Violent Outburst

Violent Outburst.png Your Outburst now causes a damaging explosion that increases in size and damage with each charge level. Its reflective area no longer increases in size and the projectiles it reflects aren't empowered.
Source: Major Core Enhancer while the Adamant Core is the Primary Core.

Overkill Refactor

Overkill Refactor.png You can no longer Dash during Overkill. You instead fire a single high-powered laser that Pierce through enemies.
Source: Major Core Enhancer while the Strike Core is the Primary Core.

Volt Aura

Volt Aura Power.png Activating your Volt Orb ability now instead turns you into a living Volt Orb.
Source: Major Core Enhancer while the Volt Core is the Primary Core.