Powers
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Powers are additional abilities players have access to during their runs.
Some Powers are made available while wearing a specific Core, while others are always available after being unlocked.
Powers can also be enhanced, either by wearing Cores, or by acquiring Enhancers.
Acquiring Powers
Some Powers are acquired through exploration. These are always available after being unlocked, independent from the chosen Core.
These Powers enhance the ability to explore and traverse, but are also very useful for combat.
Basic Powers
Shaper's Punch
Players already start the game with the Shaper's Punch Power unlocked.
Ada will execute a punch with her left arm, causing damage and Knockback on enemies.
If an enemy is Exposed, a Takedown will happen, regenerating Shields and launching the enemy, causing an explosion that can cause further damage to enemies.
Dash
The Dash is the first Power the player unlocks. The ability is available right after completing the first Combat Room of the first Tower challenged, independent from which Tower is selected.
The Biome will change, as this is an area not inside the Tower, but a special room made of energy, between the physical space of the rooms.
An altar will be available to be interacted, and the Dash Power will be unlocked. A short challenge needs to be traversed in order to continue.
The first Power Up will be available, a Dash Power Up, that can recharge the Dash instantly. This Power Up can now be selected on the Shaper Hacks.
Wall Jump
The Wall Jump is located in the Robotics Hub only, and will require players to have the Adamant Core equipped as the Primary Core.
In order to unlock it, progress to the Upper Tower, where the Bifurcation will be a large room, with a huge Core Enhancer floating above the room.
The left door will lead to the same type of environment where the Dash was found.
However, a Core Gate will block the way. It can be interacted and the barrier can be removed by having the Adamant Core Fully Restored and equipped as the Primary Core.
After interacting with the altar, the Wallride will now be available, allowing Ada to jump off walls and vertical surfaces. The camera will create a small angle when close to a suitable surface, and a counter will be displayed when it is possible to Wallride.
Breaker's Punch
The Breaker's Punch is a permanent enhancement to the Shaper's Punch.
To acquire the upgrade, reach the Upper Tower of the Gravity Garden. On the combat room with a large tree on the middle, there will be an additional door, on the left of the exit door. It is necessary to use the Wallride Power to jump to the platform leading to the additional door.
After using the Wallride once again to cross the Traversal Room, the Player will reach the area with the altar that will unlock the Breaker's Punch.
This Power allows the Player to break Cracked Walls. Additionally, Ada's Punch will now inflict Break on enemies.
Core Ability
Each core has their own Core Ability. Picking additional Major Enhancers will increase the effectiveness of these powers.
Outburst
An explosive counter-attack that Reflects incoming projectiles back at foes and triggers all of your Shield Break effects.
Charges up by inflicting damage on foes. Explosion radius increases with every charge level.
Source: Equipping Ada Core as the Primary Core.
Overkill
Slows down time and lets you execute Dash Strikes for every Hunter's Marks you have earned. Damage is inflicted after the ability ends.
Charges up by hitting foes with your Dash Strike.
Source: Equipping Strike Core as the Primary Core.
Dash Strike
Quickly move and attack over a small distance, in the direction of travel. Gain Hunter's Mark for every foe hit by the attack.
Source: Equipping Strike Core as the Primary Core.
Hunter's Mark
Use Dash Strike on foes to gain Hunter's Marks and power up your Overkill.
Source: Equipping Strike Core as the Primary Core.
Air Blades
A projectile that inflicts Knockback and Slows foes.
Source: Equipping Wind Core as the Primary Core.
Falcon Dive
A powerful dive attack that damages and knockbacks foes around the landing point. Charges up by inflicting Knockback on foes.
Explosion damage, radius and knockback force increase with every charge level.
Source: Equipping Wind Core as the Primary Core.
Air Blade Punch
Your punch attacks launch Air Blades that inflict Knockback.
Source: Equipping Wind Core as the Primary Core.
Windstep
Allows you to jump an additional time.
Source: Equipping Wind Core as the Primary Core.
Volt Orb
An orb of electricity that periodically damages nearby foes. Generates charge that enables the Volt Nova attack.
Source: Equipping Volt Core as the Primary Core.
Volt Nova
A powerful electrical slam attack that damage foes around you. Can be activated by charging up your punch once your Volt Orbs have generated sufficient charge.
Source: Equipping Volt Core as the Primary Core.
Enhanced Powers
Some powers can be changed or enhanced with specific Major and Minor Enhancers.
Reflective Punches
Inflicts Knockback and Reflects projectiles back at foes.
Source: Major Core Enhancer while the Adamant Core is the Primary Core.
Static Field
Your Outburst now stays in place. Its duration increases with each charge level.
Source: Major Core Enhancer while the Adamant Core is the Primary Core.
Violent Outburst
Your Outburst now causes a damaging explosion that increases in size and damage with each charge level. Its reflective area no longer increases in size and the projectiles it reflects aren't empowered.
Source: Major Core Enhancer while the Adamant Core is the Primary Core.
Overkill Refactor
You can no longer Dash during Overkill. You instead fire a single high-powered laser that Pierce through enemies.
Source: Major Core Enhancer while the Strike Core is the Primary Core.
Volt Aura
Activating your Volt Orb ability now instead turns you into a living Volt Orb.
Source: Major Core Enhancer while the Volt Core is the Primary Core.



