Weapons

From Battle Shapers Wiki
Jump to navigation Jump to search


My apologies for the hasty writing, Shaper.
— Meemo

This page is a stub. You can help Battle Shapers Wiki by expanding it.

Weapons are the main source of damage and interaction with many features of the game.

Players will start with The Argument as the initial weapon.

These have a chance to be awarded when completing Combat Rooms, Optional Challenges and some Minor Opportunities.

Players have two Weapon Slots, which can be changed using the default key '1' for weapons equipped on the first slot, '2' for weapons equipped on the second slot, and '3' to alternate between the two equipped weapons.

Non equipped weapons can be Recycled to earn Credits or have their Mods transferred if the Mod Transfer talent has been decoded.


Gear Variation

Weapon Level

Also know as Weapon Power, weapons have their base damage increased based on their level. Their level is indicated on the upper right corner of the weapon card, a roman numeral inside an hexagon.

Weapons will be spawned with higher levels depending on how further the player progresses, the more Towers the player liberate, the weapons will be of higher level.

Players can also level their weapons by visiting Huck and Hauly after having decoded the Enhanced Emporium talent.

Weapon Rarity

Main article: Gear Modifiers

Weapons have their rarity graded. It does not affect the base stat of the weapon, but it indicates the rarity of the Mod installed on the weapon.

Note that this modifier is directly attached to the weapon, and will not be on the Player's inventory, unless the gear is destroyed via the Mod Extractor.


Weapons variation

Main article: Weapon Variants

With the exception of the starting pistol The Argument, weapons will also have their own Variations.

The variant changes slightly the behavior of the weapon, changing the behavior of the weapon slightly.

Some variations are incompatible with certain weapons, for example, the variation Volatile is not available in a Splitshot Kunais, as the weapon does not natively cause explosions.

Corrupted Weapons

A unique Variation for weapons is the Corrupted Variation. These are made available only after the player have defeated VerOS for the first time.

This variation does not only change some stats for the weapon, but changes how the weapon work. Each weapon will work differently, and their new behavior can be checked by reading the weapon card description.

Weapon List

List of Weapons
Weapon Description Stats
Weapon The Argument.png
The Argument
Description: A semi-automatic handgun that inflicts Kinetic damage. Rld: 1.5
Cap: 10
ROF: 7
Weapon Ion Blaster.png
Ion Blaster
Description: A handgun that inflicts Shock. Precision Hits inflict an additional stack of Shock. Rld: 1.8
Cap: 8
ROF: 2.6
Weapon Crimson Repeater.png
Crimson Repeater
Description: A handgun that inflicts Pyro. Charge to fire homing explosive rounds. Rld: 1.8
Cap: 6
Chg: 1
Weapon Quiver.png
Quiver
Description: Fires rounds that Pierce and repeatedly explode along their trajectories, inflicting Vibro damage. Rld: 1.8
Cap: 6
ROF: 2
Weapon Banisher.png
Banisher
Description: A semi-automatic marksman rifle that inflicts Kinetic damage and deals increased damage on Precision Hits. Rld: 1.7
Cap: 6
ROF: 1.3
Weapon Scourge.png
Scourge
Description: Launches grenades that inflict Kinetic damage and Knockback on foes. Reloads one grenade at a time. Rld: 2.31
Cap: 3
ROF: 1
Weapon Battering Ram.png
Battering Ram
Description: Fires shells that inflict Kinetic damage. Rld: 1.07
Cap: 1
Weapon Plasma Carbine.png
Plasma Carbine
Description: An assault rifle that fires explosive rounds which inflict Pyro. Rld: 2.2
Cap: 15
ROF: 5
Weapon Shock Rifle.png
Shock Rifle
Description: An assault rifle that inflicts Shock. Hits create an electrical arc that chains to nearby foes. Rld: 2.2
Cap: 20
ROF: 6
Weapon Sonic Lance.png
Sonic Lance
Description: Blasts acoustic waves that Pierce foes and inflicts Vibro. Rld: 2
Cap: 5
ROF: 1.5
Weapon Wildfire.png
Wildfire
Description: Fires a missile that spawns balls of hot plasma along its path. Deals Pyro damage. Rld: 3.2
Cap: 1
Weapon Firestarter.png
Firestarter
Description: Fires a burst of sticky grenades that inflict Pyro. Rld: 2.4
Cap: 2
ROF: 1
Weapon Accelerator.png
Accelerator
Description: Fires rounds that inflict Kinetic damage. Charged shots Pierce and inflict additional damage. Rld: 2
Cap: 5
ROF: 0.8
Weapon Stormcaller.png
Stormcaller
Description: Fires orbs that inflict Shock. Charged shots launch larger orbs that Reflect off walls, Pierce foes and trigger a large explosion after 3 hits. Rld: 3.3
Cap: 6
Chg: 1.75
Weapon Tectonic Launcher.png
Tectonic Launcher
Description: Fires small Vibro missiles that explode after a set duration, or after Piercing foes. Missiles cause larger explosions after Piercing foes. Rld: 3.3
Cap: 10
ROF: 3
Weapon Crescent Blade.png
Crescent Blade
Description: Fires energy blades that inflict Shock. Charged shots are larger, inflict more damage and Pierce foes. Rld: 2
Cap: 5
Chg: 1.8
Weapon Infernal Stinger.png
Infernal Stinger
Description: Fires energy blades that Pierce foes and inflict Shock. Charged shots are larger and deal more damage. Rld: 2
Cap: 3
ROF: 0.9
Weapon Megaton.png
Megaton
Description: Fires a rocket that deals Kinetic damage and pulls all foes inside the blast radius. Rld: 3.2
Cap: 1
Weapon Needleator.png
Needleator
Description: A submachine gun that inflicts Kinetic damage. Rld: 2
Cap: 25
ROF: 11
Weapon Arc Flash.png
Arc Flash
Description: Fires a cloud of explosive orbs that inflict Shock. Rld: 2
Cap: 4
ROF: 1.25
Weapon Raging Blaze.png
Raging Blaze
Description: A flamethrower that inflicts Pyro. Rld: 2
Cap: 50
ROF: 24
Weapon Aftershock.png
Aftershock
Description: Fires rounds that Reflect and inflict Vibro. Rld: 2
Cap: 25
ROF: 10
Weapon Havoc Hammer.png
Havoc Hammer
Description: A throwable hammer that inflicts Kinetic damage and deals heavy Knockback on foes. Chg: 0.75/1.25
Weapon Splitshot Kunais.png
Splitshot Kunais
Description: Throwing knives that split and chain to nearby foes with every hit. ROF: 2.5
Weapon Firehawk.png
Firehawk
Description: A throwing axe that sticks to foes and explodes, dealing increased Pyro damage the longer it is charged. Be careful not to overcharge it. Chg: 0.7/2.3